Adapted from black-candle-technologies/eclipse-project. Private repository.
A hard science fiction, espionage-focused, choice-driven game. Design pillars: atmosphere, political tension, grounded worldbuilding, player choice, and systems that support narrative consequence. Story, mechanics, level design, and technical systems are treated as deeply connected.
The repo contains a Godot project scaffold (project.godot, scenes/, scripts/, autoload/, resources/, assets/, addons/, tests/).
The developer onboarding doc describes Unreal Engine as the target engine (C++ for core systems, Blueprints for iteration and designer-facing tools), with GitHub for source control, Discord for communication, and AirTable for work tracking. Note the discrepancy: the repo currently holds Godot scaffolding while the onboarding doc plans for Unreal.
feature/..., bugfix/..., tech/..., art/...).AGENTS.md: the agent acts as a guide, never edits code directly, and all generated design docs go under docs/ (design docs, implementation plans, pseudocode).